Goal

Eliminate other players to earn kill points. Spend them on upgrades to grow stronger. Rooms are public in the lobby once at least one player is in them.

Controls

Desktop
  • WASD / Arrows — move
  • Mouse — aim
  • Left click — attack (hold to auto-fire)
  • 1–4 — switch hotbar weapon
  • Sniper — hold to charge, release to fire
Mobile
  • Left stick — move
  • Right stick — aim
  • Fire button — shoot / hold for sniper charge
  • Melee button — instant sword swing
  • Weapon strip — tap to switch

Weapons

  • Pistol
    12 dmg · 0.22s cd
  • Shotgun
    8 dmg · 0.75s cd · 5 pellets
  • Sniper
    45 dmg · 1.10s cd · charge 0.6s
  • Rocket
    35 dmg · 1.40s cd · splash 70
  • Mine
    50 dmg · 1.60s cd · splash 60 · mine
  • Sword
    22 dmg · 0.35s cd · melee range 58
  • Homing Missile
    26 dmg · 1.60s cd · splash 48 · homing
  • Nuke
    80 dmg · 8.00s cd · splash 220
  • Grenade
    28 dmg · 1.00s cd · splash 70 · bouncing
  • Mini Soldiers
    14 dmg · 6.00s cd · homing · x3 summons
  • Dual Pistols
    10 dmg · 0.18s cd · twin barrel
  • Chain
    8 dmg · 1.40s cd · freeze 1500ms
  • Battleaxe
    38 dmg · 0.55s cd · melee range 74
  • Spear
    30 dmg · 0.85s cd · pierces
  • Army
    1 dmg · 7.00s cd · homing · x5 summons
  • SMG
    6 dmg · 0.11s cd
  • Flak Cannon
    9 dmg · 1.20s cd · 7 pellets · splash 34
  • Crossbow
    34 dmg · 1.00s cd · charge 0.35s · pierces
  • Laser Rifle
    20 dmg · 0.45s cd · pierces
  • Railgun
    60 dmg · 1.80s cd · charge 0.8s · pierces
  • Plasma Gun
    18 dmg · 0.50s cd · splash 30
  • Flamethrower
    4 dmg · 0.09s cd · 3 pellets
  • Minigun
    4 dmg · 0.06s cd
  • Boomerang
    22 dmg · 0.90s cd · bouncing
  • Shuriken
    11 dmg · 0.40s cd · 3 pellets · pierces
  • Katana
    19 dmg · 0.25s cd · melee range 64
  • Warhammer
    55 dmg · 0.95s cd · melee range 70
  • Scythe
    30 dmg · 0.60s cd · melee range 82
  • Revolver
    26 dmg · 0.50s cd
  • Auto Shotgun
    7 dmg · 0.45s cd · 6 pellets
  • Grenade Launcher
    24 dmg · 0.90s cd · splash 62 · bouncing
  • Cluster Bomb
    34 dmg · 2.40s cd · splash 130 · bouncing
  • Freeze Ray
    6 dmg · 1.30s cd · freeze 1800ms
  • Poison Dart
    14 dmg · 0.55s cd · pierces · freeze 400ms
  • Lightning Coil
    24 dmg · 1.00s cd · pierces · freeze 500ms
  • Black Hole
    45 dmg · 9.00s cd · splash 200 · homing · freeze 900ms
  • Turret
    40 dmg · 2.20s cd · splash 55 · mine
  • Drone Swarm
    8 dmg · 5.50s cd · homing · x4 summons
  • Javelin
    42 dmg · 1.10s cd · pierces
  • Bazooka
    44 dmg · 1.70s cd · splash 90
  • Icicle Launcher
    12 dmg · 0.80s cd · 3 pellets · freeze 500ms
  • Acid Spitter
    13 dmg · 0.65s cd · 2 pellets · splash 28
  • Gauss Rifle
    52 dmg · 1.40s cd · charge 0.5s · pierces

Upgrades

1 kill = 1 point. Each level costs level + 1 points. Damage, Fire Rate and Armour go up to level 20; Move Speed and Max HP cap at 5. Resets when you leave the room.

  • Damage
    +10% per level · max Lv 20
  • Fire Rate
    -7% cooldown per level · max Lv 20
  • Armour
    -3% damage taken per level · max Lv 20
  • Move Speed
    +8% per level · max Lv 5
  • Max HP
    +15 per level · max Lv 5

Lobby

Name your room when you create it so friends can spot it in the live list. Share the 5-character code or the room link to invite others. Rooms vanish from the lobby when the last player leaves.